![]() Doors that were locked on the server are showing as open on the client, making them impossible to open.Faster recovery from unconsciousness that was not induced by a projectile hit ( ).Flash grenade was not blinding in the vicinity enough.Hold breath “out of breath” sound effects were not working for some character models.Names of 45rnd KA-74 Mag and 60rd Standardized Mag were displayed with lower-case letters when on the ground ( ).An empty gasoline canister would have the wrong weight after relog ( ).When splitting an M3S double wheel, the two wheels would spawn inside each other.When drinking from a pot in a prone position, the wrong animation would be played.Restraining a player could interrupt the actions of other users in the surrounding area ( ).Exploit that allowed extended range of melee attacks.AB- blood type wasn’t properly displayed (, ).Wooden crates could be accessed through walls (, ).It was problematic to damage the M3S truck engine or find the widget to repair it.Rags and Bandages kept their disinfected status after being used to craft a Fireplace or Torch.Grenade explosions would not reach all items throughout containers and attachments.Players did not cough when aiming with a weapon or lying on their backs (, ).When a server was picked in the server browser while the list was still loading, the server could move out of the player’s sight.Removing materials from the Truck or base building objects via the widget could result in desync ( ).Emptying animation was canceled when executed over water.One type of weapon reload was not functional while lying on the back.Added missing bed in the large medical tent.Added missing collisions on the small ATC railing.AI could spawn in inaccessible locations.Several Spanish letters were not properly capitalized.The foliage could provide cover from explosions ( ).Wind effect was enabled in the inventory item previews.Removed push-back effect from explosions for the player.In several situations, sounds outside of the audible range would start from the beginning, regardless of how long the sound had been playing.Field transceiver simulated the wrong weight when thrown.Bear and cow were not receiving damage when the player melees them in the face with bare fist or one-handed weapon.Player choosing to step forward when they are close enough to the target during melee combat (excludes certain animations such as bare fists).Player turning towards the middle point of the target instead of the hit position during melee combat ( ).Player turning towards the first target it hit instead of the new target during melee combat ( ).The character would turn towards a target it was not targeting during melee combat. ![]()
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